Sony plans to release a variable refresh rate (VRR) feature for the PlayStation 5 “in the coming months”. The long-awaited VRR feature will synchronize a screen’s refresh rate with the PS5’s graphics output and reduce visual artifacts, screen tearing, and frame timing issues. You’ll even be able to use the new VRR feature with games that don’t officially support it. The news falls like Sony announced the availability of new PS5 and PS4 software updates.
“Gameplay in many PS5 titles is smoother because scenes are rendered instantly, graphics are crisper, and input lag is reduced,” says the The PlayStation team in a blog post. “Previously released PS5 games may be fully optimized for VRR via game patch and future games may include VRR support at launch.”
Sony says it will also allow PS5 owners to apply VRR to games that don’t officially support it. “This feature may improve the video quality of some games,” says Sony. “If this causes unexpected visual effects, you can disable this option at any time.” A second option to apply VRR to unsupported games will be available in the screen and video settings on a PS5, and can be toggled alongside enabling VRR itself.
It could be a great way to improve games like Ring of Eldenwhich launched with performance issues in the PS5 version of the game. Sony hasn’t mentioned an exact release date for VRR beyond “coming months”, but the company has publicly beta tested its previous system software updates, so that testing will likely begin soon.
Sony is also releasing new PS5 and PS4 software updates today, which include the ability to create or join open or closed games on PlayStation consoles. The PS5 also gets UI improvements for Game Base and Trophy cards, and mono audio for headphones. PS5 owners in the US or UK can also try out the new voice control feature that lets you find and open games or apps, and control media playback with your voice.